Spectrasonics
Spectrasonics

Founded in 1994 by Los Angeles composer Eric Persing and his wife Lorey, Spectrasonics quickly became a leading developer of world-class sampled sound libraries. As Chief Sound Designer for Roland Corporation since 1984, Eric was already well-known in the music industry for creating many of the most popular sounds in their classic synthesizers, including the ground breaking Roland D-50. By infusing his years of product design expertise, Spectrasonics earned a reputation for setting the standard of excellence in the industry. Today, Spectrasonics has become a team of many gifted, creative people that Eric directs - sound designers, software engineers, musicians, visual artists - all working together to produce extraordinary software instruments that have a global impact on music.

Spectrasonics users include the world’s foremost recording artists, producers, session players, remixers, game developers and film & TV composers. The company’s instruments can be heard in thousands of hit records, top-selling games, popular television shows and major motion pictures. Every Spectrasonics product has been given a top industry award and garnered rave reviews on the Web and in leading publications such as Keyboard, Electronic Musician, Future Music, Downbeat, Billboard, The New York Times, EQ, Mix, and Sound on Sound.

Stylus RMX - Real Time Groove Module

Featuring the Spectrasonics Advanced Groove Engine!

Stylus RMX is a completely new groove-based virtual instrument plug-in for Windows and Macintosh and . Stylus RMX is the first product to offer the combined power of Groove Control™ with Spectrasonics Advanced Groove Engine (S.A.G.E.™) technology giving users dramatic new control over groove production and performance.

Spectrasonics’ in-house development team created the new instrument from the ground up, with dozens of new features including the ground-breaking Chaos Designer™, a completely redesigned multi-page user interface, a new core library of sounds, all with a focus on realtime groove creation and performance.

New Core library
The massive new 7.4 gigabyte core-library in Stylus RMX has thousands of cutting-edge grooves and sounds that were created by Spectrasonics’ international sound design team, and produced by Eric Persing. The new core library contains nearly triple the amount of sounds originally offered in the original Stylus, and contains all the original material as well. The new sounds and grooves in Stylus RMX offer a much wider range of modern musical genres than the original Stylus. Mixes of grooves are broken down into individual tracks called Elements for flexibility and infinite combinations.

Also new in Stylus RMX are thousands of new Kit modules, 250 Kit patches, as well as user Kit construction....Users can create their own customized multitrack remix grooves and kits, save them into the plug-in, and even share them with other Stylus RMX users on different platforms and hosts. RMX 1.5 even comes with 500 new Multi grooves!

“Xpandable”
Stylus RMX marks Spectrasonics’ first expandable virtual instrument, with a series of five new “S.A.G.E. Xpanders” for Stylus RMX at $99US retail each. Stylus RMX also can be expanded with existing Groove Control CD-ROM libraries and even REX files – which opens the door for musicians to utilize their own audio loops within the powerful S.A.G.E. Environment.

Chaos Designer™
Of the many new capabilities in Stylus RMX, possibly the most innovative feature is the Chaos Designer™. With simple controls, the user can introduce musical Chaos into the groove, which allows it to have constantly evolving variations— giving the impression that the audio grooves are improvising. The results can be subtle or extreme by setting the simple to use controls. A Capture feature allows the spontaneous audio chaos patterns to be made into a MIDI file, dragged and dropped into the host sequencer, and played back again for further editing by the user.

Omnisphere -  Power Synth

Synthesis - Composition - Production - Live Performance
After many years of development, Spectrasonics is proud to release the brand new flagship virtual instrument Omnisphere. This epic ‘Power Synth’ breaks completely new sonic ground by combining a wide variety of hybrid realtime synthesis techniques, an epic library of remarkable ‘Psychoacoustic’ sounds, and many innovative features that have never been seen before in any hardware or software synthesizer. The new instrument is the first to be based on Spectrasonics newly developed STEAM Engine.

Omnisphere Interface
“This is truly an Epic project,” said Eric Persing, Founder and Creative Director of Spectrasonics. “We have been working for many, many years; sampling unique sounds, experimenting, specifying the synthesis features and building the STEAM Engine to run it all. It’s been a very exciting process involving our team of software engineers, sound designers, musicians, and graphic artists from all over the world. We’ve been very deliberate in making it easy to use, and yet extremely powerful. Omnisphere is our new flagship synthesizer, and points the way to all our future virtual instruments. We are thrilled to offer a new product that will have a host of expansion capabilities in the future.”

Although this new synth is extremely powerful, Omnisphere is designed with a unique user interface containing progressive layers of ‘zooming’ to accommodate the complete range of users - from musicians who just want to be inspired by the sounds and customize them in an easy way, to expert synthesists and the most advanced sound designers. Users can go deeper and deeper into the software and progress in their synthesis knowledge by simply exploring additional levels of sound manipulation options. To make sure that all users get the most out of the new capabilities, Omnisphere includes an extensive set of video tutorials and synthesis lessons taught by the renown Spectrasonics sound design team.

Omnisphere offers a host of hybrid synthesis and new control capabilities including Variable Waveshaping DSP synthesis, Granular synthesis, Timbre Shifting, FM, polyphonic Ring Modulation, high-resolution streaming Sample Playback, Harmonia™, Dual Multimode Filter structure, Chaos Envelopes™, an advanced Unison mode, and the innovative Flex-Mod™ modulation routing system - to name a few.

The huge core library of Omnisphere is filled with years of creative sampling experiments and thousands of inspiring patches. Spectrasonics has pioneered several brand-new types of sampling for the core library of this instrument, including unique “Psychoacoustic” sounds and soundsources created with a new Composite Morphing Technique (CMT) - which morphs the harmonic characteristics of one instrument to another. As a bonus, a section of the core library is also devoted to representing the best of Spectrasonics award-winning sample libraries. When all of these organic core library soundsources are combined with the synthesis power of the STEAM engine, the sounds become “alive” in a truly dynamic and expressive way.

Among the many unique features this new multitimbral synth offers are its flexible arpeggiators with the innovative Groove Lock™ integration with Stylus RMX - allowing the arpeggiator’s pattern to instantly groove with the feel of the RMX drum loop; Live Mode for transitionless patch switching and layering, Stack Mode for powerful performance mapping; and integrated modulatable FX Racks.

Omnisphere is also the successor to Spectrasonics’ popular Atmosphere® instrument, and contains enhanced versions of all the classic Atmosphere sounds. However, the brand new core library in Omnisphere is 10-times the size of Atmosphere and features thousands of completely new and different sounds.

The culmination of many years of development, Omnisphere is an instrument of extraordinary power and versatility. Omnisphere brings many different types of synthesis together into one amazing-sounding instrument that will inspire a lifetime of exploration.

Omnisphere is cross-platform compatible with Apple Macintosh OS X 10.4 and higher as a native Universal Binary and also with Microsoft Windows XP/Vista. Audio Units, VST, and RTAS plug-in formats are supported for compatibility with all major host software.

Trillian -  Bass Instrument

Spectrasonics Announce New 'Trilian' Bass Instrument
Next Generation "STEAM-powered" Trilogy Successor - Features Integration with Omnisphere
Spectrasonics announced and previewed their brand new virtual instrument Trilian®, the long-awaited successor to their award-winning Trilogy bass module. The new instrument has a much larger core library and features highly-detailed new acoustic, electric and synth basses - as well as enhanced versions of the classic Trilogy sounds. Sporting a brand new user interface with numerous software innovations, Trilian is the first 64-bit native software based on Spectrasonics STEAM Engine and is the first virtual instrument to feature full library integration with the company’s flagship Omnisphere synthesizer.

“At Spectrasonics, we’ve always loved Bass sounds.” notes Eric Persing, Founder and Creative Director. “When we started 15 years ago, our very first product was the best-selling Bass Legends sample library. Then in 2002, we introduced Trilogy – the world’s first Bass Virtual Instrument. Today, we are very pleased to announce Trilian, which represents a whole new generation of our Bass development. Trilian is built on the STEAM Engine that powers Omnisphere, which has allowed us to create the most expressive and flexible Bass module we’ve ever made.”

Trilian is set to be released June 29, 2009

There is a special FREE upgrade offer for Trilogy customers who purchase Trilogy in 2009.